How to Do Blast Damage in Warframe Guide Stash


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3.1 Physical Damage 3.2 Primary Elemental Damage 3.3 Secondary Elemental Damage 3.3.1 Modding 3.3.2 Possible Combinations 3.4 Unique Damage 3.5 Empyrean 3.6 Conclave-Specific (PvP) 4 Status Effect 5 Damage Over Time 6 Damage Calculation 6.1 Quantization 6.2 Unarmored Enemies 6.3 Armored Enemies 6.4 Comparing Damage Type Modifiers on Armored Enemies


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Electricity - This can trigger the Tesla Chain status which deals Electricity damage over time and chains to other enemies. Heat - Causes Ignite which makes enemies panic and gives them a few.


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Electrified Barrel Full Icon Tradeable Can be obtained from transmutation 📝 Update Infobox Data Max Rank Description +120% Electricity General Information Type Archgun Polarity Naramon Rarity Uncommon Max Rank 5 Endo Required To Max 620 Credits Required To Max 29,946 Base Capacity Cost 4 Trading Tax 4,000 Introduced


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Electricity Damage is one of the four primary elemental damage types. It performs well against Grineer Machinery and Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units. Status Effects General The status effect of Electricity damage is Tesla Chain.


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Electricity Damage is a basic elemental damage type. It deals bonus damage against Machinery and Robotics but deals reduced damage against Alloy Armor . This type of damage has a status proc chance of chaining the same amount of Electricity damage dealt to your target around it. Trending pages Grimoire Ambassador Fulmin Prime Xoris Basmu Fulmin


How to Do Blast Damage in Warframe Guide Stash

Volt and Electrical damage as a whole By (PSN)JCM_Unlimited, May 26, 2016 in Warframes Share 252 Posted May 26, 2016 I've seen and commented on quite a few posts about Volt reworks/tweaks/QOL changes, EVERYTHING. The major thing that most of them have in is "Shock opening enemies up to melee finishers".


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An elemental mod adds one simple element onto your weapon—Cold, Electricity, Heat, or Toxin. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage.


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Electric has a small AoE Dot, a crowd control effect and the damage is strongly resisted by alloy armor, the armor of choice for the elite Grineer and Corpus units, and their Corrupted counterparts.


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The Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Electricity damage.


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Lacera has the 2nd highest base damage of electric melee weapons. Has a monstrous status chance and can be excellent with a CO build. And the blade and whip stance has forced slash procs.. Warframe. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, and Nintendo Switch. Coming to mobile soon!


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1 Blissful_Altruism • Conquerer • 3 yr. ago You probably just don't have your health mod ranked up enough. Electric dots are surprisingly strong but once you get more health or shield they really don't pose too much of an issue. Also the Fortuna stuff is really out of your league right now. Come back later. TheLevel1Wizard • 3 yr. ago


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Electric damage! Be more relevant! 由 TheMostFrench , 2021年1月27日 在 Weapons TheMostFrench Hunter 690 发表于 2021年1月27日 Let's consider different ways of thinking about damage to try and make less used elements more relevant again. For anyone wondering it's very late at night for me and I've been spending too much time thinking.


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Yes, electric is very good as a status type on its own. Proboscis Cernos is an awesome weapon using electric, but it really wants galvanized mods and primary merciless. If you have Helminth and Khora's ensnare you can pair that ability with electric to great effect as well. Same with Nidus larva.


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934 Posted August 2, 2013 (edited) The Volt VOLT can create and harness electrical elements. This is a high-damage Warframe perfect for players who want a potent alternative to gun-play. Volt, the electric Warframe, is often overlooked in terms of efficiency in battle.


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English High Voltage Edit High Voltage Full Icon view image Tradeable Cannot be obtained from transmutation 📝 Update Infobox Data Max Rank Description +60% Electricity +60% Status Chance General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 3 Endo Required To Max 210 Credits Required To Max 10,143 Base Capacity Cost 4 Trading Tax


Warframe Mods Guide Mod Capacity, Polarity, and Damage Types

Why does the electricity do so much damage to me I get shocked by one of the little grapple hook robots in Fortuna and it does like 90 damage per tick and it ticks like 5 times even with the enemies dead, can I stop this from shredding my health any time I get zapped once? (I am new to the game and am only mastery rank 2) This thread is archived